- Phase 2 common/runtime batch committed and pushed as `ade5be3` (`Add XCUI runtime screen layer and demo textarea`).
- Current work has moved into Phase 3: stabilize schema/validation and continue filling the remaining common/runtime/editor gaps instead of replacing the old editor.
- Build-system hardening for MSVC/PDB output paths has started in root CMake, `engine/CMakeLists.txt`, `new_editor/CMakeLists.txt`, and `tests/NewEditor/CMakeLists.txt`.
- Shared engine-side `UIDocumentScreenHost` now compiles `.xcui` / `.xctheme` screen documents into a runtime-facing document host path instead of leaving all document ownership in `new_editor`.
- Core regression coverage now includes `UIContext`, layout, style, runtime screen player/system, and real document-host tests through `core_ui_tests`.
- Common widget primitives are still incomplete: multiline text editing, tree/list virtualization, property-grid composition, and native image/source-rect level APIs.
- The main concrete progress here is that the retained-mode demo runtime now supports a real `TextField` input path with UTF-8 text entry and backspace handling.
- The demo runtime has moved past single-line input: multiline `TextArea` behavior is now covered in the sandbox testbed.
- Engine-side runtime ownership is no longer zero: `UIScreenPlayer`, `UIDocumentScreenHost`, and `UISystem` now define a shared runtime contract for loading a screen document, ticking it with input, and collecting `UI::UIDrawData`.
-`UISystem` now supports layered screen composition semantics: stacked screen players, top-interactive input routing, and modal layers that block lower screens.
-`new_editor` panel/shell diagnostics improvements for hosted preview state.
- XCUI asset document loading changed to prefer direct source compilation before `ResourceManager` fallback for the sandbox path, fixing the LayoutLab crash.
1. Cleanly stabilize schema/validation in `UIDocumentCompiler.cpp` and add targeted schema regression tests.
2. Expand runtime/game-layer ownership from the current document host + layered `UISystem` into reusable menu/HUD stack patterns and engine runtime integration.
3. Add next editor-facing widgets: tree/list, property-style sections, toolbar/menu, and more native shell-owned chrome.