2026-03-17 23:38:29 +08:00
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#include <gtest/gtest.h>
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refactor(tests): update Resources include paths to new directory structure
- Updated 23 test files in tests/Resources/ to use new include paths:
- Core/Asset: IResource, ResourceTypes, ResourceHandle, ResourceManager, ResourceCache, AsyncLoader, ResourceDependencyGraph
- Core/IO: IResourceLoader, ResourceFileSystem, ResourcePackage, ResourcePath, FileArchive
- Resources subdirs: Texture/*, Shader/*, Mesh/*, Material/*, AudioClip/*
2026-03-24 15:02:59 +08:00
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#include <XCEngine/Resources/Texture/Texture.h>
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#include <XCEngine/Core/Asset/ResourceTypes.h>
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#include <XCEngine/Core/Asset/ResourceManager.h>
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2026-03-17 23:38:29 +08:00
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using namespace XCEngine::Resources;
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namespace {
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TEST(Texture, DefaultConstructor) {
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Texture texture;
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EXPECT_EQ(texture.GetWidth(), 0u);
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EXPECT_EQ(texture.GetHeight(), 0u);
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EXPECT_EQ(texture.GetDepth(), 1u);
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EXPECT_EQ(texture.GetMipLevels(), 1u);
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EXPECT_EQ(texture.GetArraySize(), 1u);
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EXPECT_EQ(texture.GetTextureType(), TextureType::Texture2D);
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EXPECT_EQ(texture.GetFormat(), TextureFormat::RGBA8_UNORM);
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EXPECT_EQ(texture.GetUsage(), TextureUsage::ShaderResource);
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}
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TEST(Texture, GetMemorySize) {
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Texture texture;
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EXPECT_EQ(texture.GetMemorySize(), 0u);
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}
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TEST(Texture, GetType) {
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Texture texture;
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EXPECT_EQ(texture.GetType(), ResourceType::Texture);
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}
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TEST(Texture, IsValid) {
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Texture texture;
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EXPECT_FALSE(texture.IsValid());
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}
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} // namespace
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