• Joined on 2026-03-08
xuanchi pushed to master at xuanchi/XCEngine 2026-04-14 03:35:00 +08:00
72d09a1c49 Fix editor host resize and dock splitter behavior
xuanchi pushed to master at xuanchi/XCEngine 2026-04-14 01:43:33 +08:00
ba91e0f5dd Fix borderless host resize presentation ordering
xuanchi pushed to master at xuanchi/XCEngine 2026-04-14 01:15:03 +08:00
9064c2f5f2 Add borderless editor host chrome
5797a75619 Extract frame-plan fullscreen stage builder
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xuanchi pushed to master at xuanchi/XCEngine 2026-04-14 00:56:44 +08:00
e83f911aef Add borderless host migration plan
dd2299c8b0 Clarify frame plan compatibility adapters
b8d29e39f6 Migrate scene renderer callers to frame plans
72914b3865 Keep shadow execution state out of scene planner
e6950fa704 Switch scene viewport flow to frame plans
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xuanchi pushed to master at xuanchi/XCEngine 2026-04-14 00:26:14 +08:00
c3d443eb85 Reduce host swap chain latency
xuanchi pushed to master at xuanchi/XCEngine 2026-04-13 23:39:05 +08:00
d705cc839b Reduce redundant resize repaint passes
xuanchi pushed to master at xuanchi/XCEngine 2026-04-13 23:12:31 +08:00
0d6b8bf7d8 Formalize directional shadow runtime contracts
xuanchi pushed to master at xuanchi/XCEngine 2026-04-13 23:10:10 +08:00
4362008b39 Refactor new editor host resize pipeline
xuanchi pushed to master at xuanchi/XCEngine 2026-04-13 22:16:56 +08:00
712f99e723 Refactor rendering frame execution contracts
xuanchi pushed to master at xuanchi/XCEngine 2026-04-13 21:10:22 +08:00
48daaa1bd0 Fix Nahida toon binding and test assets
xuanchi pushed to master at xuanchi/XCEngine 2026-04-13 20:17:28 +08:00
e462f7d6f7 Add 3DGS D3D12 composite debug checkpoint
xuanchi pushed to master at xuanchi/XCEngine 2026-04-13 19:59:24 +08:00
5b89c2bb76 Separate viewport target and descriptor ownership
f3fc34898a Refactor new editor host orchestration
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xuanchi pushed to master at xuanchi/XCEngine 2026-04-13 18:53:58 +08:00
d2140bf5cc Checkpoint current new editor host iteration
xuanchi pushed to master at xuanchi/XCEngine 2026-04-13 13:39:03 +08:00
a0d5e84516 Render 3DGS debug splats as quads
xuanchi pushed to master at xuanchi/XCEngine 2026-04-13 13:17:15 +08:00
8ba05216fb Establish 3DGS D3D12 sorted baseline
xuanchi pushed to master at xuanchi/XCEngine 2026-04-13 12:21:17 +08:00
0cc3d6da46 Fix new editor window resize presentation
xuanchi pushed to master at xuanchi/XCEngine 2026-04-13 03:15:36 +08:00
adb6fe4659 rendering: improve main light shadow receiver filtering
95edf0435f rendering: stabilize single-map directional shadow fitting
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xuanchi pushed to master at xuanchi/XCEngine 2026-04-13 02:25:10 +08:00
82c55b3999 docs: rebuild main light shadow repair plan
00875e0c90 rendering: tune main light shadow bias defaults
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xuanchi pushed to master at xuanchi/XCEngine 2026-04-13 02:23:59 +08:00
b7428b0ef1 Stabilize 3DGS D3D12 phase 3 and sort key setup
xuanchi pushed to master at xuanchi/XCEngine 2026-04-13 01:41:32 +08:00
1d6f2e290d rendering: formalize main light shadow bias settings