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XCSDD/docs/api/rhi/d3d12/buffer/initialize.md
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D3D12Buffer::Initialize

函数签名

bool Initialize(ID3D12Device* device, uint64_t size, D3D12_RESOURCE_STATES initialState = D3D12_RESOURCE_STATE_COMMON, D3D12_HEAP_TYPE heapType = D3D12_HEAP_TYPE_DEFAULT)

中文描述

创建新缓冲区,分配 D3D12 显存资源。

参数

参数 类型 描述
device ID3D12Device* D3D12 设备指针
size uint64_t 缓冲区大小(字节)
initialState D3D12_RESOURCE_STATES 初始资源状态(默认 COMMON
heapType D3D12_HEAP_TYPE 堆类型DEFAULT默认、UPLOAD上传、READBACK回读

返回值

bool - 初始化是否成功

复杂度

O(n) - 取决于缓冲区大小

示例

D3D12Buffer vertexBuffer;
vertexBuffer.Initialize(
    device->GetDevice(),
    sizeof(Vertex) * vertexCount,
    D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER,
    D3D12_HEAP_TYPE_DEFAULT);