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XCSDD/docs/api/rhi/shader/set-vec4.md
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# RHIShader::SetVec4
```cpp
virtual void SetVec4(const char* name, float x, float y, float z, float w) = 0;
```
设置四维向量 uniform。
**参数:**
- `name` - uniform 变量名
- `x, y, z, w` - 向量分量
**复杂度:** O(1)
## 相关文档
- [RHIShader 总览](shader.md) - 返回类总览