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XCSDD/docs/api/rhi/opengl/vertex-array/add-vertex-buffer.md
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# OpenGLVertexArray::AddVertexBuffer
```cpp
void AddVertexBuffer(unsigned int buffer, const VertexAttribute& attribute)
```
添加顶点缓冲区并指定顶点属性。
**参数:**
- `buffer` - OpenGL 缓冲区对象 ID
- `attribute` - 顶点属性描述结构体
**示例:**
```cpp
VertexAttribute attr;
attr.index = 0;
attr.count = 3;
attr.type = GL_FLOAT;
attr.normalized = GL_FALSE;
attr.stride = sizeof(Vertex);
attr.offset = 0;
vao.AddVertexBuffer(vbo, attr);
```
## 相关文档
- [OpenGLVertexArray](vertex-array.md) - 返回类总览