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XCSDD/docs/api/rhi/opengl/texture/initialize-cube-map.md
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# OpenGLTexture::InitializeCubeMap
```cpp
bool InitializeCubeMap(int size, int mipLevels, OpenGLFormat format, const void* data = nullptr)
```
初始化一个立方体纹理。
**参数:**
- `size` - 立方体贴面的边长
- `mipLevels` - mipmap 级别数量
- `format` - 纹理格式OpenGLFormat 枚举值)
- `data` - 纹理数据指针(可以为 nullptr
**返回:** `bool` - 成功返回 true失败返回 false
**示例:**
```cpp
OpenGLTexture cubemap;
cubemap.InitializeCubeMap(512, 1, OpenGLFormat::RGBA8, nullptr);
```
## 相关文档
- [OpenGLTexture](texture.md) - 返回类总览