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OpenGLTexture::InitializeCubeMap

bool InitializeCubeMap(int size, int mipLevels, OpenGLFormat format, const void* data = nullptr)

初始化一个立方体纹理。

参数:

  • size - 立方体贴面的边长
  • mipLevels - mipmap 级别数量
  • format - 纹理格式OpenGLFormat 枚举值)
  • data - 纹理数据指针(可以为 nullptr

返回: bool - 成功返回 true失败返回 false

示例:

OpenGLTexture cubemap;
cubemap.InitializeCubeMap(512, 1, OpenGLFormat::RGBA8, nullptr);

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