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XCSDD/docs/api/rhi/opengl/shader/compile-vs-fs.md
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OpenGLShader::Compile (VS+FS)

bool Compile(const char* vertexSource, const char* fragmentSource);

从源代码编译顶点着色器和片段着色器。

参数:

  • vertexSource - 顶点着色器源代码
  • fragmentSource - 片段着色器源代码

返回: 成功返回 true,失败返回 false

示例:

const char* vs = R"(
    #version 330 core
    void main() { gl_Position = vec4(0.0); }
)";
const char* fs = R"(
    #version 330 core
    out vec4 color;
    void main() { color = vec4(1.0); }
)";
shader->Compile(vs, fs);
shader->Use();

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