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XCSDD/docs/api/rhi/opengl/buffer/bind.md
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# OpenGLBuffer::Bind
```cpp
void Bind() const;
```
绑定缓冲区到 OpenGL 目标。
**示例:**
```cpp
buffer.Bind();
```
## 相关文档
- [OpenGLBuffer 总览](buffer.md) - 返回类总览