Files
XCSDD/docs/api/rhi/d3d12/buffer/initialize.md
ssdfasd 58a83f445a fix: improve doc link navigation and tree display
- Fix link resolution with proper relative/absolute path handling
- Improve link styling with underline decoration
- Hide leaf nodes from tree, only show directories
- Fix log file path for packaged app
2026-03-19 12:44:08 +08:00

40 lines
971 B
Markdown
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
# D3D12Buffer::Initialize
## 函数签名
```cpp
bool Initialize(ID3D12Device* device, uint64_t size, D3D12_RESOURCE_STATES initialState = D3D12_RESOURCE_STATE_COMMON, D3D12_HEAP_TYPE heapType = D3D12_HEAP_TYPE_DEFAULT)
```
## 中文描述
创建新缓冲区,分配 D3D12 显存资源。
## 参数
| 参数 | 类型 | 描述 |
|------|------|------|
| `device` | `ID3D12Device*` | D3D12 设备指针 |
| `size` | `uint64_t` | 缓冲区大小(字节) |
| `initialState` | `D3D12_RESOURCE_STATES` | 初始资源状态(默认 COMMON |
| `heapType` | `D3D12_HEAP_TYPE` | 堆类型DEFAULT默认、UPLOAD上传、READBACK回读 |
## 返回值
`bool` - 初始化是否成功
## 复杂度
O(n) - 取决于缓冲区大小
## 示例
```cpp
D3D12Buffer vertexBuffer;
vertexBuffer.Initialize(
device->GetDevice(),
sizeof(Vertex) * vertexCount,
D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER,
D3D12_HEAP_TYPE_DEFAULT);
```