Files
XCSDD/docs/api/rhi/d3d12/buffer/initialize-from-existing.md
ssdfasd 58a83f445a fix: improve doc link navigation and tree display
- Fix link resolution with proper relative/absolute path handling
- Improve link styling with underline decoration
- Hide leaf nodes from tree, only show directories
- Fix log file path for packaged app
2026-03-19 12:44:08 +08:00

652 B

D3D12Buffer::InitializeFromExisting

函数签名

bool InitializeFromExisting(ID3D12Resource* resource)

中文描述

从已存在的 D3D12 资源对象初始化缓冲区包装类,不分配新资源。

参数

参数 类型 描述
resource ID3D12Resource* 已存在的 D3D12 资源指针

返回值

bool - 初始化是否成功

复杂度

O(1)

示例

ComPtr<ID3D12Resource> existingResource;
device->CreateReservedResource(&desc, state, nullptr, IID_PPV_ARGS(&existingResource));

D3D12Buffer buffer;
buffer.InitializeFromExisting(existingResource.Get());