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XCSDD/docs/api/rhi/opengl/buffer/initialize-vertex-buffer.md
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OpenGLBuffer::InitializeVertexBuffer

bool InitializeVertexBuffer(const void* data, size_t size)

初始化顶点缓冲区。

参数:

  • data - 顶点数据指针
  • size - 数据大小(字节)

返回: 成功返回 true

示例:

float vertices[] = { 0.0f, 0.5f, 0.0f };
OpenGLBuffer buffer;
buffer.InitializeVertexBuffer(vertices, sizeof(vertices));

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