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# OpenGLBuffer::InitializeVertexBuffer
```cpp
bool InitializeVertexBuffer(const void* data, size_t size)
```
初始化顶点缓冲区。
**参数:**
- `data` - 顶点数据指针
- `size` - 数据大小(字节)
**返回:** 成功返回 true
**示例:**
```cpp
float vertices[] = { 0.0f, 0.5f, 0.0f };
OpenGLBuffer buffer;
buffer.InitializeVertexBuffer(vertices, sizeof(vertices));
```
## 相关文档
- [OpenGLBuffer](buffer.md) - 返回类总览