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XCSDD/docs/api/resources/texture/create.md
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# Texture::Create
```cpp
bool Create(Core::uint32 width, Core::uint32 height, Core::uint32 depth,
Core::uint32 mipLevels, TextureType type, TextureFormat format,
const void* data, size_t dataSize)
```
创建纹理资源。设置纹理的尺寸、格式和像素数据,并分配 GPU 资源。
**参数:**
- `width` - 纹理宽度(像素)
- `height` - 纹理高度(像素)
- `depth` - 纹理深度3D 纹理设为 1
- `mipLevels` - Mipmap 级别数
- `type` - 纹理类型
- `format` - 纹理格式
- `data` - 像素数据指针
- `dataSize` - 像素数据大小
**返回:** 创建成功返回 true
**复杂度:** O(n)n 为像素数量
**示例:**
```cpp
Texture tex;
bool ok = tex.Create(
1024, 1024, 1, 0,
TextureType::Texture2D,
TextureFormat::RGBA8_UNORM,
pixelData, pixelDataSize
);
```
## 相关文档
- [Texture 总览](texture.md) - 返回类总览