- Fix link resolution with proper relative/absolute path handling - Improve link styling with underline decoration - Hide leaf nodes from tree, only show directories - Fix log file path for packaged app
40 lines
930 B
Markdown
40 lines
930 B
Markdown
# Texture::Create
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```cpp
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bool Create(Core::uint32 width, Core::uint32 height, Core::uint32 depth,
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Core::uint32 mipLevels, TextureType type, TextureFormat format,
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const void* data, size_t dataSize)
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```
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创建纹理资源。设置纹理的尺寸、格式和像素数据,并分配 GPU 资源。
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**参数:**
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- `width` - 纹理宽度(像素)
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- `height` - 纹理高度(像素)
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- `depth` - 纹理深度(3D 纹理设为 1)
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- `mipLevels` - Mipmap 级别数
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- `type` - 纹理类型
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- `format` - 纹理格式
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- `data` - 像素数据指针
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- `dataSize` - 像素数据大小
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**返回:** 创建成功返回 true
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**复杂度:** O(n),n 为像素数量
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**示例:**
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```cpp
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Texture tex;
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bool ok = tex.Create(
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1024, 1024, 1, 0,
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TextureType::Texture2D,
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TextureFormat::RGBA8_UNORM,
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pixelData, pixelDataSize
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);
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```
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## 相关文档
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- [Texture 总览](texture.md) - 返回类总览
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