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XCSDD/docs/api/resources/texture/create.md
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Texture::Create

bool Create(Core::uint32 width, Core::uint32 height, Core::uint32 depth,
            Core::uint32 mipLevels, TextureType type, TextureFormat format,
            const void* data, size_t dataSize)

创建纹理资源。设置纹理的尺寸、格式和像素数据,并分配 GPU 资源。

参数:

  • width - 纹理宽度(像素)
  • height - 纹理高度(像素)
  • depth - 纹理深度3D 纹理设为 1
  • mipLevels - Mipmap 级别数
  • type - 纹理类型
  • format - 纹理格式
  • data - 像素数据指针
  • dataSize - 像素数据大小

返回: 创建成功返回 true

复杂度: O(n)n 为像素数量

示例:

Texture tex;
bool ok = tex.Create(
    1024, 1024, 1, 0,
    TextureType::Texture2D,
    TextureFormat::RGBA8_UNORM,
    pixelData, pixelDataSize
);

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