- Fix link resolution with proper relative/absolute path handling - Improve link styling with underline decoration - Hide leaf nodes from tree, only show directories - Fix log file path for packaged app
486 B
486 B
ResourceManager::UnloadUnused
void UnloadUnused()
卸载所有无引用的资源。遍历资源缓存,将引用计数为零的资源全部释放。常在场景切换或内存紧张时调用。
参数: 无
返回: 无
复杂度: O(n)
示例:
// 切换场景时清理无用资源
void OnSceneUnload() {
ResourceManager::Get().UnloadUnused();
}
相关文档
- ResourceManager 总览 - 返回类总览