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XCSDD/docs/api/resources/filesystem/exists.md
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# ResourceFileSystem::Exists
```cpp
bool Exists(const Containers::String& relativePath) const
```
检查资源文件是否存在。优先在归档包中查找,其次在目录中查找。
**参数:**
- `relativePath` - 资源相对路径
**返回:** 如果存在则返回 true
**复杂度:** O(1)
**示例:**
```cpp
if (ResourceFileSystem::Get().Exists("shaders/default.vert")) {
// 文件存在...
}
```
## 相关文档
- [ResourceFileSystem 总览](filesystem.md) - 返回类总览