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XCSDD/docs/api/math/matrix4/multiplypoint.md
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# Matrix4::MultiplyPoint
```cpp
Vector3 MultiplyPoint(const Vector3& v) const
```
使用矩阵变换点(包含平移)。
**参数:**
- `v` - 要变换的点
**返回:** `Vector3` - 变换后的点
**复杂度:** O(1)
**示例:**
```cpp
Matrix4 model = Matrix4::TRS(pos, rot, scale);
Vector3 worldPos = model.MultiplyPoint(localPos);
```