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XCSDD/docs/api/math/frustum/contains-sphere.md
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Frustum::Contains (sphere)

bool Contains(const Sphere& sphere) const

检测球体是否完全在视锥体内。

参数:

  • sphere - 要检测的球体

返回: bool - 球体完全在视锥内返回 true

复杂度: O(1)

示例:

Frustum frustum = camera.CalculateFrustum();
Sphere collider = object.GetBoundingSphere();
if (frustum.Contains(collider)) {
    // 球体完全在视锥内
}