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XCSDD/docs/api/math/frustum/contains-sphere.md

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# Frustum::Contains (sphere)
```cpp
bool Contains(const Sphere& sphere) const
```
检测球体是否完全在视锥体内。
**参数:**
- `sphere` - 要检测的球体
**返回:** `bool` - 球体完全在视锥内返回 true
**复杂度:** O(1)
**示例:**
```cpp
Frustum frustum = camera.CalculateFrustum();
Sphere collider = object.GetBoundingSphere();
if (frustum.Contains(collider)) {
// 球体完全在视锥内
}
```