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XCSDD/docs/api/rhi/texture/set-name.md
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# RHITexture::SetName
```cpp
virtual void SetName(const std::string& name) = 0;
```
设置纹理名称(用于调试)。
**参数:**
- `name` - 新名称
**复杂度:** O(1)
**示例:**
```cpp
texture->SetName("DiffuseMap");
```
## 相关文档
- [RHITexture 总览](texture.md) - 返回类总览