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XCSDD/docs/api/rhi/texture/get-name.md
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RHITexture::GetName / SetName

virtual const std::string& GetName() const = 0;
virtual void SetName(const std::string& name) = 0;

获取或设置纹理名称(用于调试)。

复杂度: O(1)

示例:

texture->SetName("DiffuseMap_Main");

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