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XCSDD/docs/api/rhi/opengl/texture/initialize-2d.md
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# OpenGLTexture::Initialize2D
```cpp
bool Initialize2D(int width, int height, int channels, const void* data, bool generateMipmap = true)
```
初始化一个 2D 纹理。
**参数:**
- `width` - 纹理宽度(像素)
- `height` - 纹理高度(像素)
- `channels` - 通道数1=R, 2=RG, 4=RGBA
- `data` - 纹理数据指针(可以为 nullptr 创建空纹理)
- `generateMipmap` - 是否自动生成 mipmap默认为 true
**返回:** `bool` - 成功返回 true失败返回 false
**示例:**
```cpp
OpenGLTexture texture;
std::vector<unsigned char> pixels(width * height * 4);
texture.Initialize2D(width, height, 4, pixels.data(), true);
```
## 相关文档
- [OpenGLTexture](texture.md) - 返回类总览