- Fix link resolution with proper relative/absolute path handling - Improve link styling with underline decoration - Hide leaf nodes from tree, only show directories - Fix log file path for packaged app
742 B
742 B
OpenGLTexture::Initialize2D
bool Initialize2D(int width, int height, int channels, const void* data, bool generateMipmap = true)
初始化一个 2D 纹理。
参数:
width- 纹理宽度(像素)height- 纹理高度(像素)channels- 通道数(1=R, 2=RG, 4=RGBA)data- 纹理数据指针(可以为 nullptr 创建空纹理)generateMipmap- 是否自动生成 mipmap(默认为 true)
返回: bool - 成功返回 true,失败返回 false
示例:
OpenGLTexture texture;
std::vector<unsigned char> pixels(width * height * 4);
texture.Initialize2D(width, height, 4, pixels.data(), true);
相关文档
- OpenGLTexture - 返回类总览