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XCSDD/docs/api/rhi/opengl/texture/bind-image.md
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# OpenGLTexture::BindImage
```cpp
void BindImage(int slot, bool read, bool write) const
```
将纹理绑定到图像单元,用于着色器图像访问。
**参数:**
- `slot` - 图像单元槽位
- `read` - 是否可读
- `write` - 是否可写
**示例:**
```cpp
texture.BindImage(0, true, false); // 只读访问
```
## 相关文档
- [OpenGLTexture](texture.md) - 返回类总览