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XCSDD/docs/api/rhi/opengl/shader/set-float-array.md
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# OpenGLShader::SetFloatArray
```cpp
void SetFloatArray(const char* name, const float* values, unsigned int count);
```
设置浮点数数组 Uniform 变量。
**参数:**
- `name` - Uniform 变量名称
- `values` - 浮点数数组指针
- `count` - 数组元素数量
**线程安全:**
**示例:**
```cpp
float weights[] = { 0.25f, 0.25f, 0.25f, 0.25f };
shader->SetFloatArray("vertexWeights", weights, 4);
```
## 相关文档
- [OpenGLShader 总览](shader.md) - 返回类总览
- [SetFloat](../../shader/set-float.md) - 单个浮点数版本