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XCSDD/docs/api/rhi/opengl/depth-stencil-view/initialize.md
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# OpenGLDepthStencilView::Initialize
```cpp
bool Initialize(unsigned int texture, int width, int height);
```
初始化深度模板视图。
**参数:**
- `texture` - OpenGL 纹理 ID
- `width` - 宽度
- `height` - 高度
**返回:** 成功返回 true
## 相关文档
- [OpenGLDepthStencilView 总览](depth-stencil-view.md) - 返回类总览