- Fix link resolution with proper relative/absolute path handling - Improve link styling with underline decoration - Hide leaf nodes from tree, only show directories - Fix log file path for packaged app
36 lines
1.7 KiB
Markdown
36 lines
1.7 KiB
Markdown
# D3D12Texture
|
|
|
|
**命名空间**: `XCEngine::RHI`
|
|
|
|
**描述**: DirectX 12 纹理的 D3D12 实现,继承自 `RHITexture`。
|
|
|
|
## 公共方法
|
|
|
|
| 方法 | 描述 |
|
|
|------|------|
|
|
| [`InitializeFromExisting`](../buffer/initialize-from-existing.md) | 从现有资源初始化 |
|
|
| [`InitializeFromData`](initialize-from-data.md) | 从数据初始化纹理 |
|
|
| [`InitializeDepthStencil`](initialize-depth-stencil.md) | 初始化深度模板纹理 |
|
|
| [`Shutdown`](../../../threading/task-system/shutdown.md) | 关闭纹理 |
|
|
| [`GetResource`](../buffer/get-resource.md) | 获取 D3D12 资源 |
|
|
| [`GetDesc`](../buffer/get-desc.md) | 获取纹理描述符 |
|
|
| [`GetWidth`](../../texture/get-width.md) | 获取纹理宽度 |
|
|
| [`GetHeight`](../../texture/get-height.md) | 获取纹理高度 |
|
|
| [`GetDepth`](../../texture/get-depth.md) | 获取纹理深度 |
|
|
| [`GetMipLevels`](../../texture/get-mip-levels.md) | 获取 Mip 级别 |
|
|
| [`GetArraySize`](get-array-size.md) | 获取数组大小 |
|
|
| [`GetGPUAddress`](../buffer/get-gpu-address.md) | 获取 GPU 地址 |
|
|
| [`GetSize`](../../buffer/get-size.md) | 获取纹理大小 |
|
|
| [`GetName`](../../buffer/get-name.md) | 获取纹理名称 |
|
|
| [`SetName`](../../buffer/set-name.md) | 设置纹理名称 |
|
|
| [`GetFormat`](../../texture/get-format.md) | 获取纹理格式 |
|
|
| [`GetTextureType`](../../texture/get-texture-type.md) | 获取纹理类型 |
|
|
| [`GetState`](../../buffer/get-state.md) | 获取资源状态 |
|
|
| [`SetState`](../../buffer/set-state.md) | 设置资源状态 |
|
|
| [`GetNativeHandle`](../../buffer/get-native-handle.md) | 获取原生句柄 |
|
|
|
|
## 相关文档
|
|
|
|
- [D3D12 后端总览](../../opengl/overview.md)
|
|
- [RHITexture](../../texture/texture.md) - 抽象纹理接口
|