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# D3D12DescriptorHeap::InitializeFromDesc
```cpp
bool Initialize(const DescriptorPoolDesc& desc) override;
```
从描述符初始化。
**参数:**
- `desc` - 描述符池描述
**返回:** 是否初始化成功
**复杂度:** O(n)
## 相关文档
- [D3D12DescriptorHeap 总览](descriptor-heap.md) - 返回类总览