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XCSDD/docs/api/math/frustum/intersects-bounds.md
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# Frustum::Intersects (bounds)
```cpp
bool Intersects(const Bounds& bounds) const
```
检测轴对齐包围盒是否与视锥体相交。
**参数:**
- `bounds` - 要检测的轴对齐包围盒
**返回:** `bool` - 与视锥相交返回 true
**复杂度:** O(1)
**示例:**
```cpp
Frustum frustum = camera.CalculateFrustum();
for (const auto& object : sceneObjects) {
if (frustum.Intersects(object.bounds)) {
// 物体与视锥相交,需要渲染
Render(object);
}
}
```