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XCSDD/docs/api/math/frustum/intersects-bounds.md
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Frustum::Intersects (bounds)

bool Intersects(const Bounds& bounds) const

检测轴对齐包围盒是否与视锥体相交。

参数:

  • bounds - 要检测的轴对齐包围盒

返回: bool - 与视锥相交返回 true

复杂度: O(1)

示例:

Frustum frustum = camera.CalculateFrustum();
for (const auto& object : sceneObjects) {
    if (frustum.Intersects(object.bounds)) {
        // 物体与视锥相交,需要渲染
        Render(object);
    }
}