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XCSDD/docs/api/rhi/opengl/shader/compile-vs-fs.md
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# OpenGLShader::Compile (VS+FS)
```cpp
bool Compile(const char* vertexSource, const char* fragmentSource);
```
从源代码编译顶点着色器和片段着色器。
**参数:**
- `vertexSource` - 顶点着色器源代码
- `fragmentSource` - 片段着色器源代码
**返回:** 成功返回 `true`,失败返回 `false`
**示例:**
```cpp
const char* vs = R"(
#version 330 core
void main() { gl_Position = vec4(0.0); }
)";
const char* fs = R"(
#version 330 core
out vec4 color;
void main() { color = vec4(1.0); }
)";
shader->Compile(vs, fs);
shader->Use();
```
## 相关文档
- [OpenGLShader 总览](shader.md) - 返回类总览
- [CompileCompute](compile-compute.md) - 计算着色器版本