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XCSDD/docs/api/rhi/texture/set-name.md
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RHITexture::SetName

virtual void SetName(const std::string& name) = 0;

设置纹理名称(用于调试)。

参数:

  • name - 新名称

复杂度: O(1)

示例:

texture->SetName("DiffuseMap");

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