23 lines
314 B
Markdown
23 lines
314 B
Markdown
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# RHITexture::SetName
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```cpp
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virtual void SetName(const std::string& name) = 0;
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```
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设置纹理名称(用于调试)。
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**参数:**
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- `name` - 新名称
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**复杂度:** O(1)
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**示例:**
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```cpp
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texture->SetName("DiffuseMap");
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```
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## 相关文档
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- [RHITexture 总览](texture.md) - 返回类总览
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