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OpenGLTexture::SetWrapping

void SetWrapping(int wrapS, int wrapT, int wrapR = -1)

设置纹理环绕模式。

参数:

  • wrapS - S 轴环绕模式GL_REPEAT, GL_CLAMP_TO_EDGE 等)
  • wrapT - T 轴环绕模式
  • wrapR - R 轴环绕模式(默认为 -1表示与 wrapT 相同)

示例:

texture.SetWrapping(GL_REPEAT, GL_REPEAT, GL_REPEAT);

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