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XCSDD/docs/api/rhi/opengl/shader/use.md
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# OpenGLShader::Use
```cpp
void Use() const;
```
激活并使用当前着色器程序。
**线程安全:**
**示例:**
```cpp
shader->Use();
// 渲染操作使用此着色器
```
## 相关文档
- [OpenGLShader 总览](shader.md) - 返回类总览
- [Bind/Unbind](../../shader/bind.md) - 基类绑定接口