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XCSDD/docs/api/rhi/opengl/shader/set-int-array.md
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# OpenGLShader::SetIntArray
```cpp
void SetIntArray(const char* name, const int* values, unsigned int count);
```
设置整数数组 Uniform 变量。
**参数:**
- `name` - Uniform 变量名称
- `values` - 整数数组指针
- `count` - 数组元素数量
**线程安全:**
**示例:**
```cpp
int indices[] = { 0, 1, 2, 3 };
shader->SetIntArray("boneIndices", indices, 4);
```
## 相关文档
- [OpenGLShader 总览](shader.md) - 返回类总览
- [SetInt](../../shader/set-int.md) - 单个整数版本