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XCSDD/docs/api/rhi/opengl/pipeline-state/set-depth-stencil-state.md
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# OpenGLPipelineState::SetDepthStencilState
```cpp
void SetDepthStencilState(const OpenGLDepthStencilState& state);
```
设置深度模板状态。
**参数:**
- `state` - 深度模板状态结构体
**线程安全:**
**示例:**
```cpp
OpenGLDepthStencilState dsState;
dsState.depthTestEnable = true;
dsState.depthWriteEnable = true;
dsState.depthFunc = ComparisonFunc::Less;
pipelineState->SetDepthStencilState(dsState);
```
## 相关文档
- [OpenGLPipelineState 总览](pipeline-state.md) - 返回类总览
- [GetDepthStencilState](get-depth-stencil-state.md) - 获取深度模板状态