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40 lines
1.8 KiB
Markdown
40 lines
1.8 KiB
Markdown
# OpenGLPipelineState
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**命名空间**: `XCEngine::RHI`
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**描述**: OpenGL 管线状态对象实现,继承自 `RHIPipelineState`。
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## 公共方法
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| 方法 | 描述 |
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|------|------|
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| [`Shutdown`](../../../threading/task-system/shutdown.md) | 关闭管线状态 |
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| [`Bind`](../../shader/bind.md) | 绑定管线状态 |
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| [`Unbind`](../../shader/unbind.md) | 解绑管线状态 |
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| [`GetNativeHandle`](../../buffer/get-native-handle.md) | 获取原生句柄 |
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| [`GetType`](../../command-queue/get-type.md) | 获取管线类型 |
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| [`SetDepthStencilState`](set-depth-stencil-state.md) | 设置深度模板状态 |
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| [`SetBlendState`](set-blend-state.md) | 设置混合状态 |
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| [`SetRasterizerState`](set-rasterizer-state.md) | 设置光栅化状态 |
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| [`SetViewport`](set-viewport.md) | 设置视口 |
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| [`SetScissor`](set-scissor.md) | 设置裁剪 |
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| [`SetLogicalOperation`](set-logical-operation.md) | 设置逻辑操作 |
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| [`Apply`](apply.md) | 应用管线状态 |
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| [`ApplyDepthStencil`](apply-depth-stencil.md) | 应用深度模板状态 |
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| [`ApplyBlend`](apply-blend.md) | 应用混合状态 |
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| [`ApplyRasterizer`](apply-rasterizer.md) | 应用光栅化状态 |
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| [`ApplyViewport`](apply-viewport.md) | 应用视口 |
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| [`ApplyScissor`](apply-scissor.md) | 应用裁剪 |
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| [`SetClearColor`](set-clear-color.md) | 设置清除颜色 |
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| [`Clear`](../../command-list/clear.md) | 清除 |
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| [`AttachShader`](attach-shader.md) | 附加着色器 |
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| [`DetachShader`](detach-shader.md) | 分离着色器 |
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| [`GetDepthStencilState`](get-depth-stencil-state.md) | 获取深度模板状态 |
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| [`GetBlendState`](get-blend-state.md) | 获取混合状态 |
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| [`GetRasterizerState`](get-rasterizer-state.md) | 获取光栅化状态 |
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## 相关文档
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- [OpenGL 后端总览](../overview.md)
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- [RHIPipelineState](../../pipeline-state/pipeline-state.md) - 抽象管线状态接口
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