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# OpenGLPipelineState
**命名空间**: `XCEngine::RHI`
**描述**: OpenGL 管线状态对象实现,继承自 `RHIPipelineState`
## 公共方法
| 方法 | 描述 |
|------|------|
| [`Shutdown`](../../../threading/task-system/shutdown.md) | 关闭管线状态 |
| [`Bind`](../../shader/bind.md) | 绑定管线状态 |
| [`Unbind`](../../shader/unbind.md) | 解绑管线状态 |
| [`GetNativeHandle`](../../buffer/get-native-handle.md) | 获取原生句柄 |
| [`GetType`](../../command-queue/get-type.md) | 获取管线类型 |
| [`SetDepthStencilState`](set-depth-stencil-state.md) | 设置深度模板状态 |
| [`SetBlendState`](set-blend-state.md) | 设置混合状态 |
| [`SetRasterizerState`](set-rasterizer-state.md) | 设置光栅化状态 |
| [`SetViewport`](set-viewport.md) | 设置视口 |
| [`SetScissor`](set-scissor.md) | 设置裁剪 |
| [`SetLogicalOperation`](set-logical-operation.md) | 设置逻辑操作 |
| [`Apply`](apply.md) | 应用管线状态 |
| [`ApplyDepthStencil`](apply-depth-stencil.md) | 应用深度模板状态 |
| [`ApplyBlend`](apply-blend.md) | 应用混合状态 |
| [`ApplyRasterizer`](apply-rasterizer.md) | 应用光栅化状态 |
| [`ApplyViewport`](apply-viewport.md) | 应用视口 |
| [`ApplyScissor`](apply-scissor.md) | 应用裁剪 |
| [`SetClearColor`](set-clear-color.md) | 设置清除颜色 |
| [`Clear`](../../command-list/clear.md) | 清除 |
| [`AttachShader`](attach-shader.md) | 附加着色器 |
| [`DetachShader`](detach-shader.md) | 分离着色器 |
| [`GetDepthStencilState`](get-depth-stencil-state.md) | 获取深度模板状态 |
| [`GetBlendState`](get-blend-state.md) | 获取混合状态 |
| [`GetRasterizerState`](get-rasterizer-state.md) | 获取光栅化状态 |
## 相关文档
- [OpenGL 后端总览](../overview.md)
- [RHIPipelineState](../../pipeline-state/pipeline-state.md) - 抽象管线状态接口