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XCSDD/docs/api/rhi/opengl/pipeline-state/attach-shader.md
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# OpenGLPipelineState::AttachShader
```cpp
void AttachShader(unsigned int program);
```
附加 OpenGL 着色器程序到管线状态。
**参数:**
- `program` - OpenGL 着色器程序 ID
**线程安全:**
**示例:**
```cpp
pipelineState->AttachShader(shaderProgram);
```
## 相关文档
- [OpenGLPipelineState 总览](pipeline-state.md) - 返回类总览
- [DetachShader](detach-shader.md) - 分离着色器程序