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XCSDD/docs/api/rhi/opengl/fence/is-signaled.md
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# OpenGLFence::IsSignaled
```cpp
bool IsSignaled() const override
```
检查栅栏是否处于 signaled 状态。
**返回:** `bool` - 如果栅栏已signaled返回 true否则返回 false
**示例:**
```cpp
if (fence.IsSignaled()) {
// 可以安全地继续执行
}
```
## 相关文档
- [OpenGLFence](fence.md) - 返回类总览