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XCSDD/docs/api/rhi/opengl/device/create-render-window.md
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# OpenGLDevice::CreateRenderWindow
```cpp
bool CreateRenderWindow(int width, int height, const char* title, bool enableDebug = false)
```
创建并初始化一个新的 GLFW 窗口,同时初始化 OpenGL 上下文。
**参数:**
- `width` - 窗口宽度(像素)
- `height` - 窗口高度(像素)
- `title` - 窗口标题
- `enableDebug` - 是否启用 OpenGL 调试上下文(可选,默认为 false
**返回:** `bool` - 成功返回 true失败返回 false
**示例:**
```cpp
OpenGLDevice device;
if (device.CreateRenderWindow(1280, 720, "XCEngine", false)) {
// 窗口创建成功,可以开始渲染循环
}
```
## 相关文档
- [OpenGLDevice](device.md) - 返回类总览