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XCSDD/docs/api/rhi/opengl/command-list/clear.md
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OpenGLCommandList::Clear

void Clear(float r, float g, float b, float a, unsigned int buffers);

清除缓冲区。

参数:

  • r - 红色分量
  • g - 绿色分量
  • b - 蓝色分量
  • a - Alpha 分量
  • buffers - 要清除的缓冲区标志

示例:

commandList->Clear(0.0f, 0.0f, 0.0f, 1.0f, Color | Depth);

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