Files
XCSDD/docs/api/rhi/d3d12/shader/shader.md
ssdfasd 58a83f445a fix: improve doc link navigation and tree display
- Fix link resolution with proper relative/absolute path handling
- Improve link styling with underline decoration
- Hide leaf nodes from tree, only show directories
- Fix log file path for packaged app
2026-03-19 12:44:08 +08:00

29 lines
1.2 KiB
Markdown

# D3D12Shader
**命名空间**: `XCEngine::RHI`
**描述**: DirectX 12 着色器的 D3D12 实现,继承自 `RHIShader`
## 公共方法
| 方法 | 描述 |
|------|------|
| [`CompileFromFile`](../../shader/compile-from-file.md) | 从文件编译着色器 |
| [`Compile`](../../shader/compile.md) | 从源码编译着色器 |
| [`Shutdown`](../../../threading/task-system/shutdown.md) | 关闭着色器 |
| [`GetD3D12Bytecode`](get-d3d12-bytecode.md) | 获取 D3D12 字节码 |
| [`GetBytecode`](get-bytecode.md) | 获取字节码 |
| [`GetBytecodeSize`](get-bytecode-size.md) | 获取字节码大小 |
| [`GetType`](../../command-queue/get-type.md) | 获取着色器类型 |
| [`GetInputLayout`](get-input-layout.md) | 获取输入布局 |
| [`GetNativeHandle`](../../buffer/get-native-handle.md) | 获取原生句柄 |
| [`IsValid`](../../shader/is-valid.md) | 检查是否有效 |
| [`Bind`](../../shader/bind.md) | 绑定着色器 |
| [`Unbind`](../../shader/unbind.md) | 解绑着色器 |
| [`SetUniforms`](set-uniforms.md) | 设置 uniform 变量 |
## 相关文档
- [D3D12 后端总览](../../opengl/overview.md)
- [RHIShader](../../shader/shader.md) - 抽象着色器接口