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XCSDD/docs/api/rhi/d3d12/shader/set-uniforms.md
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D3D12Shader::SetUniforms

函数签名

void SetInt(const char* name, int value) override
void SetFloat(const char* name, float value) override
void SetVec3(const char* name, float x, float y, float z) override
void SetVec4(const char* name, float x, float y, float z, float w) override
void SetMat4(const char* name, const float* value) override

中文描述

设置着色器 uniform 变量。当前实现为空stub

参数

参数 类型 描述
name const char* 变量名称
value 各种类型 变量值
x, y, z, w float 向量分量
value const float* 矩阵数据指针

返回值

复杂度

O(1)

示例

shader->SetInt("useLighting", 1);
shader->SetFloat("scale", 2.0f);
shader->SetVec3("lightPos", 1.0f, 2.0f, 3.0f);
shader->SetVec4("color", 1.0f, 0.0f, 0.0f, 1.0f);
shader->SetMat4("transform", matrixData);

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