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XCSDD/docs/api/rhi/d3d12/shader-resource-view/create-desc.md
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# D3D12ShaderResourceView::CreateDesc
## 函数签名
```cpp
static D3D12_SHADER_RESOURCE_VIEW_DESC CreateDesc(Format format, D3D12_SRV_DIMENSION dimension = D3D12_SRV_DIMENSION_TEXTURE2D, uint32_t mipLevels = 1)
```
## 中文描述
创建着色器资源视图描述符。
## 参数
| 参数 | 类型 | 描述 |
|------|------|------|
| `format` | `Format` | 资源格式 |
| `dimension` | `D3D12_SRV_DIMENSION` | 视图维度(默认 TEXTURE2D |
| `mipLevels` | `uint32_t` | Mipmap 级别数量(默认 1 |
## 返回值
`D3D12_SHADER_RESOURCE_VIEW_DESC` - 着色器资源视图描述符
## 复杂度
O(1)
## 示例
```cpp
D3D12_SHADER_RESOURCE_VIEW_DESC desc = D3D12ShaderResourceView::CreateDesc(Format::R8G8B8A8_UNorm);
```
## 相关文档
- [D3D12ShaderResourceView](shader-resource-view.md) - 类总览