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1.1 KiB
1.1 KiB
D3D12Screenshot::Capture
函数签名
static bool Capture(ID3D12Device* device,
ID3D12CommandQueue* commandQueue,
ID3D12Resource* renderTarget,
const char* filename,
uint32_t width,
uint32_t height)
中文描述
从渲染目标捕获截图并保存为文件。
参数
| 参数 | 类型 | 描述 |
|---|---|---|
device |
ID3D12Device* |
D3D12 设备指针 |
commandQueue |
ID3D12CommandQueue* |
命令队列指针 |
renderTarget |
ID3D12Resource* |
渲染目标资源 |
filename |
const char* |
保存文件名 |
width |
uint32_t |
宽度 |
height |
uint32_t |
高度 |
返回值
bool - 捕获是否成功
复杂度
O(n) - 取决于纹理大小
示例
D3D12Screenshot::Capture(device, commandQueue, renderTarget, "screenshot.png", width, height);
相关文档
- D3D12Screenshot - 类总览
- D3D12Screenshot::CopyToReadbackAndSave - 复制到回读缓冲并保存