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# D3D12RootSignature::CreateDescriptorTable
## 函数签名
```cpp
static D3D12_ROOT_PARAMETER CreateDescriptorTable(uint32_t numRanges, const D3D12_DESCRIPTOR_RANGE* ranges, ShaderVisibility visibility = ShaderVisibility::All)
```
## 中文描述
创建描述符表根参数。
## 参数
| 参数 | 类型 | 描述 |
|------|------|------|
| `numRanges` | `uint32_t` | 描述符范围数量 |
| `ranges` | `D3D12_DESCRIPTOR_RANGE*` | 描述符范围数组 |
| `visibility` | `ShaderVisibility` | 可见性(默认 All |
## 返回值
`D3D12_ROOT_PARAMETER` - 根参数
## 复杂度
O(1)
## 示例
```cpp
D3D12_DESCRIPTOR_RANGE ranges[1];
ranges[0] = D3D12RootSignature::CreateDescriptorRange(D3D12_DESCRIPTOR_RANGE_TYPE_SRV, 0, 1);
D3D12_ROOT_PARAMETER descTable = D3D12RootSignature::CreateDescriptorTable(1, ranges);
```
## 相关文档
- [D3D12RootSignature](root-signature.md) - 类总览
- [D3D12RootSignature::CreateDescriptorRange](create-descriptor-range.md) - 创建描述符范围