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# D3D12RootSignature::CreateDescriptorRange
## 函数签名
```cpp
static D3D12_DESCRIPTOR_RANGE CreateDescriptorRange(D3D12_DESCRIPTOR_RANGE_TYPE type, uint32_t baseShaderRegister, uint32_t numDescriptors, uint32_t registerSpace = 0)
```
## 中文描述
创建描述符范围。
## 参数
| 参数 | 类型 | 描述 |
|------|------|------|
| `type` | `D3D12_DESCRIPTOR_RANGE_TYPE` | 描述符范围类型 |
| `baseShaderRegister` | `uint32_t` | 基础着色器寄存器 |
| `numDescriptors` | `uint32_t` | 描述符数量 |
| `registerSpace` | `uint32_t` | 寄存器空间(默认 0 |
## 返回值
`D3D12_DESCRIPTOR_RANGE` - 描述符范围
## 复杂度
O(1)
## 示例
```cpp
D3D12_DESCRIPTOR_RANGE range = D3D12RootSignature::CreateDescriptorRange(D3D12_DESCRIPTOR_RANGE_TYPE_SRV, 0, 1);
```
## 相关文档
- [D3D12RootSignature](root-signature.md) - 类总览
- [D3D12RootSignature::CreateDescriptorTable](create-descriptor-table.md) - 创建描述符表